![]() You have other encounters with the gods as well. ![]() It all happens against a beautiful, toned-down backdrop of the gods involved in the argument, and when each talks, they pop out of the scene in color.Īs I made my way through the Deadfire, I lived for these scenes, talking to the gods and watching them argue among themselves, unsure as to what was the best path to save themselves … and I guess Eora, too. This is where I enjoyed Pillars of Eternity II the most: seeing the deities interact. The behemoth is moving through the Deadfire, making for more luminous adra and leaving a trail of ashen husks in his wake.Īs you make progress on your quest, the gods butt in to check on your progress, offer guidance, and most important, bicker at one another. But they give you a mission: Stop Eothas. Like Eothas, you make your own comeback, thanks to another member of Eora’s meddlesome pantheon. It comes with a complication he stages his comeback tour right under your castle, Caed Nua, as a colossus of luminous adra (a crystalline substance that’s connecting to Pillars of Eternity’s soul motiff), wrecking it and killing many in the process, turning bodies to ash as he consumes their souls. Well, duh, he is the god of renewal, after all, so Pillars of Eternity II starts with his return. Seems one of their lot, Eothas, isn’t as dead as everyone thought he was. ![]()
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